DeepSummary
The podcast episode delves into the experiences of using Apple's Vision Pro headset five months after its launch. David Pierce interviews Wes Davis and Victoria Song, who share their insights on the device's strengths, weaknesses, and potential future developments. They discuss how the Vision Pro has integrated into their routines, highlighting its utility for focused work and immersive entertainment experiences.
The conversation also touches on the challenges of the Vision Pro's design, such as its limited wearability and social awkwardness. The developers from Sandwich Vision offer a perspective on creating apps for the platform, including the technical difficulties and opportunities for innovation.
Looking ahead, the group speculates on the Vision Pro's evolution, including the possibilities of a cheaper model with lower resolution displays and the potential shift towards more wearable augmented reality glasses akin to the Meta Ray-Ban smart glasses.
Key Episodes Takeaways
- The Apple Vision Pro headset offers immersive experiences for focused work, entertainment, and gaming, but also faces challenges with wearability, social awkwardness, and app ecosystem limitations.
- Developers are excited about the potential of spatial computing and creating experiences that blend the real and virtual worlds, but also face technical difficulties in conveying the full immersive experience.
- The Vision Pro's future may involve cheaper models with lower-resolution displays or a shift towards more wearable augmented reality glasses akin to the Meta Ray-Ban smart glasses.
- The success of the Vision Pro and spatial computing depends on the development of a robust app ecosystem and innovative use cases that leverage the device's unique capabilities.
- User experience and interaction models for spatial computing are still in their infancy, with developers and Apple exploring new ways to make the technology more intuitive and seamless.
- The Vision Pro's design and features, such as its high-resolution displays and pass-through capabilities, set it apart from other VR/AR devices, but also contribute to its high cost and limited wearability.
- Improvements in areas like app discovery, download speeds, and overall performance are needed to enhance the Vision Pro's user experience and adoption.
- The podcast highlights the ongoing evolution and experimentation in the spatial computing space, with both challenges and opportunities for innovation.
Top Episodes Quotes
- “We're in an interesting space with its own opportunity because we're trying to build experiences that feel like the real world but better, right?“ by Adam Lisigor
- “If you're telling the story in 2d, like we often have to do a software, like Dan alluded to, it's so frustrating because you can't even come close to the feeling of it until these technologies are pervasive, where everybody's using it.“ by Adam Lisigor
- “The one thing that I do kind of in, like, the common space in the living room is I will go in there because it's the one room that's bright enough and big enough in my house where I can play games on it, which, like, I don't do a lot of. But there is one rhythm game which called synth riders. And it's basically beat saber. Right? Kind of. It's like you have balls flying at you and you have to catch them in time with the music or whatever. It's stupid, but it's also. I enjoy it.“ by Wes Davis
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Episode Information
The Vergecast
The Verge
7/2/24
Today on the flagship podcast of spatial computing:
The Verge’s David Pierce chats with Victoria Song and Wes Davis about using the Vision Pro for the five months that it's been available to the public. The group details what works, what doesn’t, and what’s next for the device.
- Apple Vision Pro review: magic, until it’s not
- Apple announces visionOS 2 with 3D photo transformations and an ultrawide Mac display
- The Vision Pro isn’t destroying your eyes, but maybe get eye drops
- The Vision Pro is a computer for the age of walled gardens
- Apple’s Vision Pro team is reportedly focused on building a cheaper headset
- The Vision Pro will get Apple Intelligence and ‘Go Deeper’ in-store demos
David chats with the folks at Sandwich Vision, who create Vision Pro apps called Television and Theater, about why they made 3D-rendered versions of CRT TVs in virtual reality.
Email us at vergecast@theverge.com or call us at 866-VERGE11, we love hearing from you.
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